The Global Game Jam (GGJ) is a yearly, hackathon style game development event set over a two day period. Participants are given a theme to work with and are tasked with creating, packaging and presenting a video game all within 48 hours (having little to no sleep).
Graviton (GGJ 2015)
Graviton is a 3D first person puzzle game in which you manipulate gravity in various ways to solve each level. Gravity boots allow the player to utilitise slopes to change the direction of gravity; anti-grav jump allows the player to invert gravity at will, and the graviton bomb pulls objects towards it for a short period. The game was created with the Unity game engine and the C# programming language.
Hyperspace Race (GGJ 2016)
Hyperspace Race is a four player, splitscreen racing game, in which players race space ships to the end of a wormhole. The wormhole contains a number of obstacles which players must avoid and is randomly generated so that each race is unique. Players can also slow the progress of their competitors by utilising the ships lazer cannons with some well placed shots. The game was created with Unreal Engine 4 and programmed in unreal blueprints and C++.